Introducing The Delphusians For FrontierSpace Part 2 How To Make A Delphusian
How To Make A Delphusian for FrontierSpace
"How can this be commander? Is this the doing of a mad scientist? Black Magic or Mumbo Jumbo? A nightmare? Nothing of the sort. This is the application of fact, facts beyond your kin." – Wild, Wild Planet
The Great Merging is the term used for the birth of the Delphusian race of humans and an actual creation of an XXXY human by merging the complete DNA of an XX and an XY humans into one being.
The Delphusian government maintains several redundant highly guarded and secure DNA banks of all original normal humans used in the creation of the race and of various combinations and lines of XXXY individuals. Currently the most common method for creating a child is to either clone a perfected XXXY individual or take the XXXY parents DNA and recombine it with DNA from another XXXY by highly trained genetic engineers to produce another exceptional individual.
With the discovery of the survival of the primitive humans the Delphusian government has begun launching what they consider a rescue mission to help the rest of humanity, they are currently collecting DNA and occasionally abducting “subjects” (normal humans) they consider to be exceptional in the hopes of “up-lifting” these poor wretched survivors and adding their exceptionalness into the Delphusian society.
Delphusian DNA banks are also, it turns out, in need of fresh normal human DNA as the extensive generational cloning before it was perfected has resulted in some degeneration of the original stock. The government is also interested in extending the life expectancy of Delphusians since learning the savage humans can live to 200 years of age.
Delphusian society professions are structured around the talents of individual’s evolved abilities. When creating a profession some thought should be given to both the job and what skill abilities would need to be highest in that profession. Remember Delphusians are really bred/created to not just be superior humans but to fulfill a function in society.
For example a Councilor is a biosocial PSA specifically
psychological and medical skills that needs a good PER/LDR and good LOG/INT scores. Therefore a Councilor will benefit from either the Charisma Skill +7 (to be split between PER/LDR) or the Intelligence Skill +7 (to be split between INT/LOG), typical skills of a Councilor might be Persuasion, Psychopathology, Hypnosis, Analyze Social Systems, Medical Diagnosis, Medical Devices, Medical Treatment: Miscellaneous, Empathic Understanding, Academics (Mental Health), Personality Restructuring, and Psychotherapy.
Methods for creating a PC or
NPC
All Delphusian NPCs should have a minimum score of 50 STR/STA, DEX/RS, and LOG/INT as well as a base score of 30 for PER/LDR.
Roll them up
1. Roll the ability scores and arrange them in any order desired.
The Great Merging is the term used for the birth of the Delphusian race of humans and an actual creation of an XXXY human by merging the complete DNA of an XX and an XY humans into one being.
The Delphusian government maintains several redundant highly guarded and secure DNA banks of all original normal humans used in the creation of the race and of various combinations and lines of XXXY individuals. Currently the most common method for creating a child is to either clone a perfected XXXY individual or take the XXXY parents DNA and recombine it with DNA from another XXXY by highly trained genetic engineers to produce another exceptional individual.
With the discovery of the survival of the primitive humans the Delphusian government has begun launching what they consider a rescue mission to help the rest of humanity, they are currently collecting DNA and occasionally abducting “subjects” (normal humans) they consider to be exceptional in the hopes of “up-lifting” these poor wretched survivors and adding their exceptionalness into the Delphusian society.
Delphusian DNA banks are also, it turns out, in need of fresh normal human DNA as the extensive generational cloning before it was perfected has resulted in some degeneration of the original stock. The government is also interested in extending the life expectancy of Delphusians since learning the savage humans can live to 200 years of age.
Delphusian society professions are structured around the talents of individual’s evolved abilities. When creating a profession some thought should be given to both the job and what skill abilities would need to be highest in that profession. Remember Delphusians are really bred/created to not just be superior humans but to fulfill a function in society.
For example a Councilor is a biosocial PSA specifically
psychological and medical skills that needs a good PER/LDR and good LOG/INT scores. Therefore a Councilor will benefit from either the Charisma Skill +7 (to be split between PER/LDR) or the Intelligence Skill +7 (to be split between INT/LOG), typical skills of a Councilor might be Persuasion, Psychopathology, Hypnosis, Analyze Social Systems, Medical Diagnosis, Medical Devices, Medical Treatment: Miscellaneous, Empathic Understanding, Academics (Mental Health), Personality Restructuring, and Psychotherapy.
Methods for creating a PC or
NPC
All Delphusian NPCs should have a minimum score of 50 STR/STA, DEX/RS, and LOG/INT as well as a base score of 30 for PER/LDR.
Roll them up
1. Roll the ability scores and arrange them in any order desired.
2. Add 20 to both scores of one ability pair except for PER/LDR
3. Subtract 20 from both PER and LDR abilities
4. Players may then shift up to 10 points between ability pairs as per the normal rules.
The Delphusians have genetically modified the race for individuals with high STR/STA or high DEX/RS or high LOG/INT but their racial arrogance has the impact of giving them lower PER/LDR. At some point in their history they recognized the impact of the lack of LDR and began attempting to deal with that in the same way they did for all the other abilities. If a Delphusian is created for leadership then they roll and arrange abilities in order and simply -10 to PER because they are still arrogant and egotistical. The player may then shift up to 10 points within an ability pair as per the rules.
No rolling of ability scores
As normal conception is abhorrent to Delphusians you may opt to instead to have specific genetic lines and the player must pick one of these ability profiles. Below are some sample lines:
STR/STA Line
STR/STA 60/60 DEX/RS 45/45, INT/LOG 45/45, PER/LDR 30/30
LOG/INT Line
STR/STA 45/45, DEX/RS 45/45, INT/LOG 60/60, PER/LDR 30/30
DEX/RS Line
STR/STA 45/45, DEX/RS 60/60, INT/LOG 45/45, PER/LDR 30/30
PER/LDR Line
STR/STA 45/45, DEX/RS 45/45, INT/LOG 45/55, PER/LDR 30/50
The player can add +10 points to the abilities to be assigned or split however the player wants.
The Great Merging
A normal exceptional human (the PC) is subjected to The Great Merging. In this scenario, if the PC has been abducted and cannot make the Great Escape before the Great Merging Ceremony their stats are to be added together with a Delphusian Profession line or Delphusian NPC type that would be logical to the Delphusians.
If the PC is a willing participant in the Great Merging, than allow the PC to choose the line. The Genetic Engineers will then choose one of the founding normal human DNA strands of that line or recombine appropriate DNA from or take from the XXXY bank to create the opposite gender of missing DNA and then using vary advanced Genetic Therapies merge and transform the new
3. Subtract 20 from both PER and LDR abilities
4. Players may then shift up to 10 points between ability pairs as per the normal rules.
The Delphusians have genetically modified the race for individuals with high STR/STA or high DEX/RS or high LOG/INT but their racial arrogance has the impact of giving them lower PER/LDR. At some point in their history they recognized the impact of the lack of LDR and began attempting to deal with that in the same way they did for all the other abilities. If a Delphusian is created for leadership then they roll and arrange abilities in order and simply -10 to PER because they are still arrogant and egotistical. The player may then shift up to 10 points within an ability pair as per the rules.
No rolling of ability scores
As normal conception is abhorrent to Delphusians you may opt to instead to have specific genetic lines and the player must pick one of these ability profiles. Below are some sample lines:
STR/STA Line
STR/STA 60/60 DEX/RS 45/45, INT/LOG 45/45, PER/LDR 30/30
LOG/INT Line
STR/STA 45/45, DEX/RS 45/45, INT/LOG 60/60, PER/LDR 30/30
DEX/RS Line
STR/STA 45/45, DEX/RS 60/60, INT/LOG 45/45, PER/LDR 30/30
PER/LDR Line
STR/STA 45/45, DEX/RS 45/45, INT/LOG 45/55, PER/LDR 30/50
The player can add +10 points to the abilities to be assigned or split however the player wants.
The Great Merging
A normal exceptional human (the PC) is subjected to The Great Merging. In this scenario, if the PC has been abducted and cannot make the Great Escape before the Great Merging Ceremony their stats are to be added together with a Delphusian Profession line or Delphusian NPC type that would be logical to the Delphusians.
If the PC is a willing participant in the Great Merging, than allow the PC to choose the line. The Genetic Engineers will then choose one of the founding normal human DNA strands of that line or recombine appropriate DNA from or take from the XXXY bank to create the opposite gender of missing DNA and then using vary advanced Genetic Therapies merge and transform the new
DNA into the individual, creating a new Hermaphrodite Chimera Human.
Once this procedure is done it cannot be undone. During this therapy, the normal human is subjected to being attuned to the other DNA and undergoes various social, psychological re-programming and conditioning. The process is a carefully guarded state secret but experts outside of Delphus in genetics believe that they must possess the technology to reorder the DNA at molecular level in a living subject.
Once the abilities have been added together then divide the stats by two and round up to get the new abilities with the exception of PER/LDR, which should be rounded down. The new person will retain all their previous skills and knowledge but now will have a different personality and be completely socialized to think like a Delphusian.
Once this procedure is done it cannot be undone. During this therapy, the normal human is subjected to being attuned to the other DNA and undergoes various social, psychological re-programming and conditioning. The process is a carefully guarded state secret but experts outside of Delphus in genetics believe that they must possess the technology to reorder the DNA at molecular level in a living subject.
Once the abilities have been added together then divide the stats by two and round up to get the new abilities with the exception of PER/LDR, which should be rounded down. The new person will retain all their previous skills and knowledge but now will have a different personality and be completely socialized to think like a Delphusian.
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