Rael Vehicles for D&D
More fun stuff from Tales of the Comet
Vehicles
The Rael use a variety of vehicles in their ongoing struggle against the Overseer. Everything from air cycles to star cruisers move soldiers and equipment from place to place. Below is a smattering of these craft; although far from comprehensive, this listing represents a good cross-section of the varieties of transport employed by the Rael.
Assault Tank
AC: -4
Movement: 24
Hit Points: 80
Crew Capacity: 5
The assault tank is a heavily armed and armored land attack vehicle designed to operate in platoons of four. While a formidable force, it is vulnerable unless used with infantry and supported by attack fighters. Each assault tank employs a heavy blaster cannon as its main armament and a magnum cannon as its secondary weapon. Some varieties replace the magnum cannon with either a flame thrower or a mounted missile array platform with four missile bays.
Attack Fighter
AC: 0
Movement: 48 (B)
Hit Points: 30
Crew Capacity: 2
Attack fighters make up the bulk of the Rael forces. They are fast, maneuverable, and carry a variety of weapons. They generally fly in squadrons of eight. An attack fighter’s standard armament consists of two light blaster cannons and two three-bay missile platforms. Alternative weapons arrays might replace the missile platforms with a pair of magnum cannons, or even an additional pair of light blaster cannons.
Hydroskimmer
AC: 3
Movement: 36
Hit Points: 45
Crew Capacity: 8
The hydroskimmer is a rather uncommon vehicle in the Rael military, since most of the vehicle needs of its forces are served by aircraft. However, these watercraft have been deployed on worlds with high water surface percentages, and an occasional hydroskimmer can be found on the lakes and oceans of other worlds.
The hydroskimmer travels on a cushion of air, gliding along just above the surface of the water. Particularly rough waves prohibit hydroskimmers from operating, but these only occur with galeforce or greater winds. Hydroskimmers can be armed with a variety of weapons systems, but the most common include four four-bay missile platforms and a pair of turret-mounted blaster cannons.
Jet Glider
AC: 7
Movement: 36 (B)
Hit Points: 15
Crew Capacity: 2
The jet glider is essentially a two-person vehicle similar to a motorcycle. It glides through the air propulsed and buoyed by a variable-direction jet engine (similar in function to a harrier jet) and is steered by small guidance wings. It is a common scout and courier vehicle, unsuitable for combat, although it has the equivalent of a blaster rifle mounted in the nose for emergencies.
Personnel Transport
AC: 5
Movement: 24
Hit Points: 35
Crew Capacity: 12
Personnel transports are lightly armed and armored all-terrain vehicles used to move infantry troops from place to place quickly. While one of these might present a rather formidable opponent to the typical adventuring party, they cannot withstand the attack of any other advanced vehicle.
Star Cruiser
The star cruiser is the standard ship of the line that the Rael have used for so many years to travel the galaxy. Each is equipped with a teleportal gate that connects with a central station in one of the Rael arcologies, which in turn have gates to Tam-Rael, the Rael home world. This is the type of craft that crash-landed upon the PCs’ world. For more information on it, see Book 2,
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