Star Probe: Space Hazards and Ship Malfunctions
Space Hazards and Ship Malfunctions
SHIP MALFUNCTION TABLE
No. Of Naval Die Roll Distance Direction Drive Repair Time Personnel. 200. 400. 600. 800. 1000 Break Down No. Of Months
39, 47. 36. 19, 27 16. 1. 5. O. Yes. 2 months
40, 48. 35. 20, 28. 15. 2. 2. R. No. ——
41. 34. 21. 14. 3. 2. L. No ——-
42. 33. 22. 13. 4. -3. S. No. ———
43. 32. 23. 12. 5. 3. S. No. ———
44. 31. 24. 11. 6. 4. L. Yes. 2 months
45. 30, 38 25. 10, 18 7. 2 R. Yes. 1 month
46. 29, 37. 26. 9, 12. 8. 5. O. No. ———
Explanations:
1) Distance refers to the number of hexes that would be added or subtracted to your original jump distance. If you were going to go three hexes but rolled a 1, then you would go 3 plus 5 or 8 hexes.
2) Direction referees to the final direction of travel by your ships. “S” means go in the direction that you had planned. “O” means that you go directly opposite to the planned course. “R” and “L” mean that you will go on a course that is 90 degrees to the right or the left of your planned course. Using the example above you would travel 8 hexes in the opposite direction from the one that you had planned. The distance starts from where you start your jump, not the planned end point.
3) If you drive breaks down then you must remain stationary for the time listed in order to repair it. You may not explore any system until it is repaired.
4) If your new course puts you in a hex that has a Star at the same level as your ship, there is a 33% chance that you will be in the system. If the new course sends you out of your Empire’s sphere of influence, stop at the edge. Do not leave the playing surface.
SPACE HAZARD TABLE
Die Roll Hazard. Megarons Of. Time Lost. ——. Damage. In Months. 95. Hydrogen Clouds. 3. 0. 96. Space Debris. 5. 0. 97. Radiation Storms. 7. 1. 98. Black Star. 11. 1. 99. Cosmic Storm. 13. 2. 100. Hyper-Space Distortion. 17. 3.
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